Minggu, 28 Februari 2010

[M428.Ebook] Ebook Download The Comprehensive Autism Planning System [CAPS] for Individuals with Asperger Syndrome, Autism, and Related Disabilities, by Shawn Henry a

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The Comprehensive Autism Planning System [CAPS] for Individuals with Asperger Syndrome, Autism, and Related Disabilities, by Shawn Henry a



The Comprehensive Autism Planning System [CAPS] for Individuals with Asperger Syndrome, Autism, and Related Disabilities, by Shawn Henry a

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The Comprehensive Autism Planning System [CAPS] for Individuals with Asperger Syndrome, Autism, and Related Disabilities, by Shawn Henry a

This innovative book introduces a comprehensive system that allows educators to understand how to implement an instructional program for students with ASD. Known as CAPS, this model answers common questions about finding the right kind of supports to fit a child s learning style and help him reach his full potential. Used with the Ziggurat Model (see above), CAPS enables educators and other professionals to meet address adequate yearly progress (AYP), response to intervention (RTI), and positive behavior support (PBS) in a common-sense format.

  • Sales Rank: #1029900 in Books
  • Brand: Brand: Autism Asperger Publishing Company
  • Published on: 2007-07-01
  • Original language: English
  • Number of items: 1
  • Dimensions: .57" h x 8.61" w x 10.92" l, 1.47 pounds
  • Binding: Paperback
  • 220 pages
Features
  • Used Book in Good Condition

About the Author
Shawn A. Henry is executive director at the Ohio Center for Autism and Low Incidence (OCALI), where he concentrates on developing statewide change efforts in promoting advances in the training of professionals serving students with autism and providing supports for families. He was previously the program director of training and evaluation at the Kentucky Autism Training Center, University of Louisville (KATC), where he coordinated targeted professional development throughout the state. These experiences, as well as serving as an elementary special education teacher, primarily teaching students with autism, led Mr. Henry to develop the Comprehensive Autism Planning System (CAPS).

Brenda Smith Myles Ph.D., a consultant with the Ziggurat Group, the National Professional Development Center on Autism Spectrum Disorders, and the Education and Treatment Services Project for Military Dependent Children with Autism, was the recipient of the Autism Society of America s Outstanding Professional Award; the Princeton Fellowship Award; and the Council for Exceptional Children, Division on Developmental Disabilities Burton Blatt Humanitarian Award. She has written over 150 articles and books on autism spectrum disorders, including Asperger Syndrome and Difficult Moments: Practical Solutions for Tantrums, Rage, and Meltdowns (with Southwick) and Asperger Syndrome and Adolescence: Practical Solutions for School Success (with Adreon). The latter was the winner of the Autism Society of America s Outstanding Literary Work. Brenda has made over 500 presentations all over the world, and served as the co-chair of the National ASD Teacher Standards Committee. Myles is also on the executive boards of several organizations, including the Organization for Autism Research and Maap Services Inc. In addition, she was recently acknowledged as the second most productive applied researcher in ASD in the world from 1997 to 2004.

Most helpful customer reviews

2 of 2 people found the following review helpful.
CAPS
By .
CAPS was very helpful for my staff. We are at a private day school for students with autism. Through out the day each student will work with at least three instructional assitants, each for a two hour block. With two hour shift changes CAPS was an easy way to alert staff to changes in supports needed as our students progress with mastery of skills. This cuts down on the length of our team meetings and provides another record of progress.

0 of 0 people found the following review helpful.
Great suggestions
By Mariphil Romanow-Cole
This book will provide specific tools for Assessment, program, monitoring and adjusting that we need to start a more comprehensive ASD program!

See all 5 customer reviews...

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Jumat, 26 Februari 2010

[T621.Ebook] PDF Download Red Zone, Blue Zone: Turning Conflict into Opportunity, by James Osterhaus, Joseph Jurkowski, Todd Hahn

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Red Zone, Blue Zone: Turning Conflict into Opportunity, by James Osterhaus, Joseph Jurkowski, Todd Hahn

Most of us fear and dread conflict, at home or at work. But conflict can be your ally, not your enemy. Conflict doesn't have to tear your family or organization apart.

Using the story of a family business leader embroiled in generational conflict, Red Zone, Blue Zone shows how to navigate conflict in a way that is healthy and leads to enhanced relationships, self-awareness, and greater leadership success. Practical response activities and personal reflection questions help the reader understand the sources of conflict, have a working command of conflict navigation principles, and be equipped to help others navigate conflict in their own lives.

In Red Zone, Blue Zone readers will learn skills such as:
Questioning,
Listening
Pacing
Reframing

  • Sales Rank: #699939 in Books
  • Published on: 2015-04-07
  • Original language: English
  • Number of items: 1
  • Dimensions: 8.40" h x .50" w x 5.50" l, .0 pounds
  • Binding: Paperback
  • 165 pages

Review

“A powerful message for today's leaders—that workplace conflict is not a threat, but an opportunity to connect, learn, and understand how we can better serve those we lead."

—Tanveer Naseer, MSc., award-winning leadership writer, Inc. 100 leadership speaker, and author of Leadership Vertigo

--Endorsement

About the Author
James Osterhaus (PhD American University) is a founding partner and consultant for TAG. A psychologist and executive coach. James has authored numerous books and is called upon to speak around the world.

Joseph Jurkowski (MA University of Maryland) is the leader and a founding partner of TAG. He has worked with Fortune 500 companies and organizations of all kinds as a strategic thinker and partner. He is one of the most respected consultants working with the federal government.

Todd Hahn (M.Div., Gordon-Conwell Theological Seminary) serves as a consultant with TAG and is also a church pastor. The author or co-author of six previous books, Todd is recognized as a dynamic speaker and a consultant who brings clarity to organizational direction. His more recent book, Your Intentional Difference: One Word Changes Everything (co-authored with Ken Tucker and Shane Roberson) was an Amazon Business Bestseller.

Most helpful customer reviews

2 of 2 people found the following review helpful.
The Secret to Becoming a Healthy and Effective Leader
By Rex Miller
Dr. Osterhaus brings one of the most difficult challenges every leader faces into clear perspective and in a very accessible way. How to be a healthy leader and build a healthy organization. I was immediately pulled in by the story and then began to see how much of the story not only reflected my challenges in organizations but my personal challenge as to what kind of leader I was. Leaders are great at strategy and execution but few know how to create healthy organizations. I'm buying copies for my clients!

2 of 2 people found the following review helpful.
Engaging, Insightful and Practical
By Jeffrey Marian
Red Zone, Blue Zone is an engaging and insightful book, providing a helpful framework for turning conflict into a personal and organizational asset. It's short, but not shallow. It provokes personal and team reflection and provides a pathway to new and productive organizational behavior. I wish I'd read this years ago, and I'll be putting it into practice in the years ahead.

0 of 0 people found the following review helpful.
Five Stars
By KathyLight
Great resource and excellent insights into why and how to resolve conflict.

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Sabtu, 13 Februari 2010

[D419.Ebook] PDF Download Income Investing Secrets: How to Receive Ever-Growing Dividend and Interest Checks, Safeguard Your Portfolio and Retire Wealthy, by Richar

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Income Investing Secrets: How to Receive Ever-Growing Dividend and Interest Checks, Safeguard Your Portfolio and Retire Wealthy, by Richar

"Rick Stooker is on the right track. We also intend to pursue a more income-oriented strategy in the years to come. Capital gains are subject to both the risk of a decline in economic fundamentals and a deterioration in market psychology. High-quality dividends and income are subject only to the former, and that makes a big difference in modeling your portfolio returns in retirement."

-- Charles Lewis Sizemore CFA, Senior Analyst HS Dent Investment Management, LLC hsdent.com/

"I am a Chartered Accountant in Canada and spent most of my career teaching in a community college.

"Over the years, I have used various "plans," with varying degrees of success, but had never given much thought to dividends, so I fell prey to the hype about capital gains. So what was I thinking? Should have been investing for dividends.

"I also learned about some new investment vehicles, and got a "heads up" on some investments that I was aware of, but put on the back burner.

"Wish I knew about all this stuff when I was in my 20's, or at least paid attention to the theories involved in my 40's."
--- Dennis Wilson

"What an eye-opener!!!

"I had heard about REITs, MLPs, BDCs, but you really explained their advantages and disadvantages. Thank you, Rick. You have set me on the right path to generate a steady income stream."

-- Kenny H

While the financial markets are collapsing . . .

Finally, you too can discover the old-fashioned -- yet now revolutionary (and updated for the 21st century) -- "gold egg" income investing secrets for lazy investors.

Despite following the conventional financial wisdom, many senior citizens are now asking what happened to that worry-free fun and relaxation they promised themselves after a long career of hard work.

It's likely many people you know are now wondering whether they'll ever take that special cruise, give great presents to their grandchildren or receive the best medical care if they suffer a prolonged illness.

Many people in their fifties and early sixties are wondering when -- or even if -- they'll be able to retire.

Chances are, nobody told them this could happen. They simply followed the mainstream advice to load their 401(k) plans, IRAs and mutual funds up with "growth stocks" to sell many years later at a huge profit.

The more you learn about the stock market, the more you understand basing your retirement on continuous stock market price rises is like building a house on the edge of a steep dirt cliff. Sooner or later, a hard rain will fall.

What's the alternative? Investing for income.

Learn how to make money whether the stock market goes up, down or sideways.

Discover how to avoid the financial pitfalls and emotional stress of depending upon the stock market to deliver market price appreciation to you -- capital gains. They come -- sometimes -- but they also disappear.

The Dow Jones Industrial Average is now just a little over the high it first broke six years ago. These days the buy and hold strategy requires a lot of patience.

This book advocates rewarding yourself right away with regular income from stock dividends and bond interest. It shows you the best, most dependable types of income-producing investments -- and how to minimize risk.

So invest now in the book that can guide your retirement portfolio to generating large amounts of income in the long term.

Just scroll up and download Income Investing Secrets: How to Receive Ever-Growing Dividend and Interest Checks, Safeguard Your Portfolio and Retire Wealthy.

  • Sales Rank: #719868 in eBooks
  • Published on: 2010-08-03
  • Released on: 2010-08-03
  • Format: Kindle eBook

From the Back Cover
Income investing means making a profit on the money investments pay out: interest and dividends. Keep the actual investment, and receive the cash. And reinvest it so you can live on your portfolio's earnings: common stocks that pay dividends, bonds, Real Estate Investment Trusts, and Master Limited Partnerships.

About the Author
Richard Stooker believes most investors begin as he did: thinking they're smart enough to beat the market. After lots of research, in books and by losing money in the financial markets, he figures out he can't compete with the entire world and can't foretell the future. Partner with the world. Own many pieces of businesses that meet the basic needs of people, and which share the profits with their owners.

Most helpful customer reviews

17 of 18 people found the following review helpful.
Home Run
By Jorge Munoz-Bustamante, LCSW
This is an excellent book. I am a huge fan of income producing products and I've subscribed to Richard Lehman's newsletter on that subject since 2003 with very gratifying results. Mr. Stooker's book is a welcome addition to a very narrow field. He writes clearly and extensively on a complex subject and I am researching some very solid possibilities as a result of "Income Investing Secrets". The language can be a little casual but is always relevant and does not detract. Most importantly, a beginner could easily develop a very gratifying income producing strategy from this experience. His specific recommendations towards the end are also very solid but you still need to do your own research. He would provide a great service to his readers through a financial blog following and updating his strategies and recommendations. As Rod Stewart said: "the wisdom of a lifetime no one can ever tell" but Mr. Stooker comes very close. Enjoy and profit!

23 of 26 people found the following review helpful.
Relief in a confusing investment world
By Aisling D.
Whew! Someone has finally explained what's most reliable and what's not in today's apparently-volatile investment world. Even better, this book explains it all using broad, easy-to-understand concepts and everyday language.

I used to invest regularly. Oh, it wasn't very much, so I didn't lose sleep over financial headlines during the past couple of years. Frankly, I'm not even an armchair stockbroker; I simply chose companies I liked to feel a connection to.

However, I did step on the brakes when several banks and investment firms folded. I was unwilling to risk money that might otherwise be spent on something more entertaining... and reliable.

This book restored my understanding -- and confidence -- in investments. Before I recognized the differences between trading and investing... well, I lumped the entire realm of stocks, bonds, etc., into one large, liability-fraught category.

Now, I have a far better understanding of what's safe, what's foolish, and the most solid approach to long-term investments.

The "ah-HA!" moments throughout this book will provide relief for anyone who -- in the past -- handed money to a broker or investment firm and crossed their fingers.

They say that knowledge is power. Well, this book definitely provides the knowledge that will empower any investor (small or large) to make better decisions in a changing marketplace.

If you're a current investor, or someone who'd like to invest but the economy makes you nervous, this is definitely the book to read.

19 of 21 people found the following review helpful.
This is a must read (and I don't say that lightly)
By Gil
I like reading business and investment books, but this one blows them all out of the water!
It's not that other books aren't good. Some even very good. But this one is so in-depth, it weighs all the pros and cons of each investment vehicle, it quotes a lot of research and proves what works and what doesn't. And it does it all in a way that anyone can understand.

It's also geared toward something we should all think about - the long term.

I'm so impressed with this book, that I'm going to buy several for my immediate family so we can all share in these investment secrets.

I'm going to keep a sharp lookout for all of Richard Stooker's books from now on.

See all 27 customer reviews...

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Income Investing Secrets: How to Receive Ever-Growing Dividend and Interest Checks, Safeguard Your Portfolio and Retire Wealthy, by Richar PDF

Jumat, 12 Februari 2010

[P111.Ebook] Ebook Download Three Complete Novels: Jack Higgins ( The Last Place God Made / The Savage Day / A Prayer for the Dying ), by Jack Higgins

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Three Complete Novels: Jack Higgins ( The Last Place God Made / The Savage Day / A Prayer for the Dying ), by Jack Higgins

From the mysterious depths of the Brazilian jungle to the turbulent heart of Ireland, an anthology of three action-packed thrillers includes The Last Place God Made, The Savage Day, and A Prayer for the Dying.

  • Sales Rank: #1936771 in Books
  • Published on: 1994-09-28
  • Released on: 1994-09-28
  • Format: Unabridged
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.75" h x 6.75" w x 2.00" l,
  • Binding: Hardcover
  • 592 pages

Most helpful customer reviews

10 of 10 people found the following review helpful.
Great stories packaged into one book
By Amazon Customer
I am a fan of Jack Higgins' novels but had never read probably his most famous "The Eagle Has Landed". In surfing Amazon, I found I could purchase a hardbound that contained "The Eagle Has Landed", "The Eagle Has Flown", and "Night of the Fox" from a used bookseller. This was a fabulous deal and the book was in excellent, like new condition. I have nearly finished the first book and it is as riveting and exciting as I'd hoped it would be. I understand it was made into a movie but I'm sure it would not be as good as the book. As I'm writing this review,I'm thinking that I was probably the only person left in the free world who hadn't read this - but just in case you didn't, here is a rousing recommendation. You won't be disappointed!

4 of 5 people found the following review helpful.
A great bargain to read all 3 best sellers!
By Daniel R. Bills
I have read all three super thrillers by Jack Higgins. He is truly the master of WWII intrigue/espionage fiction. His books propell you to great climax in each story here! Read one a month! UNDOWNPUTABLE!

0 of 0 people found the following review helpful.
I am a great fan of Jack Higgins so I love his thrillers ...
By Louis J. Barbier
These stories are both very interesting and a pleasure to read! I am a great fan of Jack Higgins so I love his thrillers that take place during WWII. It was a great discovery for me to find three fantastic stories in one book. For me it is a keeper, which I will treasure for years to come. I have already read some of the stories again for the enjoyment I found the first time around! I highly recommend this book to all who love thrillers of WWII. At least one of the stories; "The Eagle has Landed" was made into a film that I had the pleasure in seeing both on the large theater screen and on the black box at home. But for me nothing takes the place of reading a great story and let your imagination run wild.

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Three Complete Novels: Jack Higgins ( The Last Place God Made / The Savage Day / A Prayer for the Dying ), by Jack Higgins PDF

Three Complete Novels: Jack Higgins ( The Last Place God Made / The Savage Day / A Prayer for the Dying ), by Jack Higgins PDF
Three Complete Novels: Jack Higgins ( The Last Place God Made / The Savage Day / A Prayer for the Dying ), by Jack Higgins PDF

Kamis, 04 Februari 2010

[P340.Ebook] Ebook Download Social Geographies: Space and Society, by Gill Valentine

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Social Geographies: Space and Society, by Gill Valentine

Most social geography undergraduate textbooks are structured around different social categories, splintering the discussion of gender, class, race and increasingly now sexuality and disability, into separate chapters. This has the effect, firstly, of making social relations rather than space (the raison d'etre of human geography) the focus of undergraduate books; secondly of ignoring the way that social relations are negotiated and contested in different space. Rather than reproducing this conventional social geography format the aim of this proposed text is to make space the focus of analysis. In doing so the intention is to make complex theoretical debates about space more accessible to students and encourage them to look at their own environments in new ways.

  • Sales Rank: #237488 in Books
  • Published on: 2001-05-31
  • Original language: English
  • Number of items: 1
  • Dimensions: 11.00" h x 1.00" w x 8.00" l, 1.30 pounds
  • Binding: Paperback
  • 416 pages

From the Back Cover

This book focuses on eight spatial scales (body, home, community, institutions, the street, the city, rual and nation). Each of these spaces represents the intersection of a range of connections, interrelations and movements of different people who have very different ways of participating in, understanding or belonging to them. Each chapter therefore explores how social identities (gender, race, class, sexuality) and relations are constructed in, and through these spaces, and how the meanings and uses of these spaces are contested by their different occupants. Questions of homogeneity and difference, control and disorder, and social and exclusion run throughout the text.

Topics covered include: body modification, homelessness, neighbourhood and cyber communities, the workplace, fear of crime, policing, gentrification, whiteness, leisure activities, citizenship and nationalism. Guides to further reading, and essay questions are provided at the end of each chapter. A glossary defining key words and a guide to how to do a project in social geography are both included at the end of the book.

Gill Valentine is a Professor of Geography at the University of Sheffield.

About the Author
Professor Valentine has held prestigious international visiting fellowships at the Universities of Sydney, Australia and Otago, New Zealand and has visited and given keynote addresses at a range of prestigious international conferences. She was co-founder and co-editor of the international journal Social and Cultural Geography, and co-edited Gender, Place and Culture. She has undertaken international research in Europe, Africa and the USA and is committed to developing the University of Sheffield's international strategy within the Faculty of Social Sciences.

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Rabu, 03 Februari 2010

[E711.Ebook] PDF Download Exploiting Online Games: Cheating Massively Distributed Systems, by Greg Hoglund, Gary R. McGraw

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Exploiting Online Games: Cheating Massively Distributed Systems, by Greg Hoglund, Gary R. McGraw

"Imagine trying to play defense in football without ever studying offense. You would not know when a run was coming, how to defend pass patterns, nor when to blitz. In computer systems, as in football, a defender must be able to think like an attacker. I say it in my class every semester, you don't want to be the last person to attack your own system--you should be the first.

"The world is quickly going online. While I caution against online voting, it is clear that online gaming is taking the Internet by storm. In our new age where virtual items carry real dollar value, and fortunes are won and lost over items that do not really exist, the new threats to the intrepid gamer are all too real. To protect against these hazards, you must understand them, and this groundbreaking book is the only comprehensive source of information on how to exploit computer games. Every White Hat should read it. It's their only hope of staying only one step behind the bad guys."

--Aviel D. Rubin, Ph.D.
Professor, Computer Science
Technical Director, Information Security Institute
Johns Hopkins University

"Everyone's talking about virtual worlds. But no one's talking about virtual-world security. Greg Hoglund and Gary McGraw are the perfect pair to show just how vulnerable these online games can be."

--Cade Metz
Senior Editor
PC Magazine

"If we're going to improve our security practices, frank discussions like the ones in this book are the only way forward. Or as the authors of this book might say, when you're facing off against Heinous Demons of Insecurity, you need experienced companions, not to mention a Vorpal Sword of Security Knowledge."

--Edward W. Felten, Ph.D.
Professor of Computer Science and Public Affairs
Director, Center for Information Technology Policy
Princeton University

"Historically, games have been used by warfighters to develop new capabilities and to hone existing skills--especially in the Air Force. The authors turn this simple concept on itself, making games themselves the subject and target of the 'hacking game,' and along the way creating a masterly publication that is as meaningful to the gamer as it is to the serious security system professional.

"Massively distributed systems will define the software field of play for at least the next quarter century. Understanding how they work is important, but understanding how they can be manipulated is essential for the security professional. This book provides the cornerstone for that knowledge."

--Daniel McGarvey
Chief, Information Protection Directorate
United States Air Force

"Like a lot of kids, Gary and I came to computing (and later to computer security) through games. At first, we were fascinated with playing games on our Apple ][s, but then became bored with the few games we could afford. We tried copying each other's games, but ran up against copy-protection schemes. So we set out to understand those schemes and how they could be defeated. Pretty quickly, we realized that it was a lot more fun to disassemble and work around the protections in a game than it was to play it.

"With the thriving economies of today's online games, people not only have the classic hacker's motivation to understand and bypass the security of games, but also the criminal motivation of cold, hard cash. That's a combination that's hard to stop. The first step, taken by this book, is revealing the techniques that are being used today."

--Greg Morrisett, Ph.D.
Allen B. Cutting Professor of Computer Science
School of Engineering and Applied Sciences
Harvard University

"If you're playing online games today and you don't understand security, you're at a real disadvantage. If you're designing the massive distributed systems of tomorrow and you don't learn from games, you're just plain sunk."

--Brian Chess, Ph.D.
Founder/Chief Scientist, Fortify Software
Coauthor of Secure Programming with Static Analysis

"This book offers up a fascinating tour of the battle for software security on a whole new front: attacking an online game. Newcomers will find it incredibly eye opening and even veterans of the field will enjoy some of the same old programming mistakes given brilliant new light in a way that only massively-multiplayer-supermega-blow-em-up games can deliver. w00t!"

--Pravir Chandra
Principal Consultant, Cigital
Coauthor of Network Security with OpenSSL

If you are a gamer, a game developer, a software security professional, or an interested bystander, this book exposes the inner workings of online-game security for all to see.

From the authors of the best-selling Exploiting Software, Exploiting Online Games takes a frank look at controversial security issues surrounding MMORPGs, such as World of Warcraft™ and Second Life�. This no-holds-barred book comes fully loaded with code examples, debuggers, bots, and hacks.

This book covers

  • Why online games are a harbinger of software security issues to come
  • How millions of gamers have created billion-dollar virtual economies
  • How game companies invade personal privacy
  • Why some gamers cheat
  • Techniques for breaking online game security
  • How to build a bot to play a game for you
  • Methods for total conversion and advanced mods

Written by the world's foremost software security experts, this book takes a close look at security problems associated with advanced, massively distributed software. With hundreds of thousands of interacting users, today's online games are a bellwether of modern software. The kinds of attack and defense techniques described in Exploiting Online Games are tomorrow's security techniques on display today.

  • Sales Rank: #1021556 in Books
  • Published on: 2007-07-19
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.00" h x 1.10" w x 6.90" l, 1.63 pounds
  • Binding: Paperback
  • 384 pages

From the Back Cover

"Imagine trying to play defense in football without ever studying offense. You would not know when a run was coming, how to defend pass patterns, nor when to blitz. In computer systems, as in football, a defender must be able to think like an attacker. I say it in my class every semester, you don't want to be the last person to attack your own system--you should be the first.

"The world is quickly going online. While I caution against online voting, it is clear that online gaming is taking the Internet by storm. In our new age where virtual items carry real dollar value, and fortunes are won and lost over items that do not really exist, the new threats to the intrepid gamer are all too real. To protect against these hazards, you must understand them, and this groundbreaking book is the only comprehensive source of information on how to exploit computer games. Every White Hat should read it. It's their only hope of staying only one step behind the bad guys."

"--Aviel D. Rubin, Ph.D.
Professor, Computer Science
Technical Director, Information Security Institute
Johns Hopkins University"

"Everyone's talking about virtual worlds. But no one's talking about virtual-world security. Greg Hoglund and Gary McGraw are the perfect pair to show just how vulnerable these online games can be."

"--Cade Metz
Senior Editor"
PC Magazine

"If we're going to improve our security practices, frank discussions like the ones in this book are the only way forward. Or as the authors of this book might say, when you're facing off against Heinous Demons of Insecurity, you need experienced companions, not to mention a Vorpal Sword of Security Knowledge."

"--Edward W. Felten, Ph.D.
Professor of Computer Science and Public Affairs
Director, Center for Information Technology Policy
Princeton University"

"Historically, games have been used by warfighters to develop new capabilities and to hone existing skills--especially in the Air Force. The authors turn this simple concept on itself, making games themselves the subject and target of the 'hacking game, ' and along the way creating a masterly publication that is as meaningful to the gamer as it is to the serious security system professional.

"Massively distributed systems will define the software field of play for at least the next quarter century. Understanding how they work is important, but understanding how they can be manipulated is essential for the security professional. This book provides the cornerstone for that knowledge."

"--Daniel McGarvey
Chief, Information Protection Directorate
United States Air Force"

"Like a lot of kids, Gary and I came to computing (and later to computer security) through games. At first, we were fascinated with playing games on our Apple ][s, but then became bored with the few games we could afford. We tried copying each other's games, but ran up against copy-protection schemes. So we set out to understand those schemes and how they could be defeated. Pretty quickly, we realized that it was a lot more fun to disassemble and work around the protections in a game than it was to play it.

"With the thriving economies of today's online games, people not only have the classic hacker's motivation to understand and bypass the security of games, but also the criminal motivation of cold, hard cash. That's a combination that's hard to stop. The first step, taken by this book, is revealing the techniques that are being used today."

"--Greg Morrisett, Ph.D.
Allen B. Cutting Professor of Computer Science
School of Engineering and Applied Sciences
Harvard University"

"If you're playing online games today and you don't understand security, you're at a real disadvantage. If you're designing the massive distributed systems of tomorrow and you don't learn from games, you're just plain sunk."

"--Brian Chess, Ph.D.
Founder/Chief Scientist, Fortify Software
Coauthor of" Secure Programming with Static Analysis

"This book offers up a fascinating tour of the battle for software security on a whole new front: attacking an online game. Newcomers will find it incredibly eye opening and even veterans of the field will enjoy some of the same old programming mistakes given brilliant new light in a way that only massively-multiplayer-supermega-blow-em-up games can deliver. w00t!"

"--Pravir Chandra
Principal Consultant, Cigital
Coauthor of "Network Security with OpenSSL

If you are a gamer, a game developer, a software security professional, or an interested bystander, this book exposes the inner workings of online-game security for all to see.

From the authors of the best-selling "Exploiting Software," "Exploiting Online Games" takes a frank look at controversial security issues surrounding MMORPGs, such as World of Warcraft(TM) and Second Life(R). This no-holds-barred book comes fully loaded with code examples, debuggers, bots, and hacks.

This book covers Why online games are a harbinger of software security issues to comeHow millions of gamers have created billion-dollar virtual economiesHow game companies invade personal privacyWhy some gamers cheatTechniques for breaking online game securityHow to build a bot to play a game for youMethods for total conversion and advanced mods

Written by the world's foremost software security experts, this book takes a close look at security problems associated with advanced, massively distributed software. With hundreds of thousands of interacting users, today's online games are a bellwether of modern software. The kinds of attack and defense techniques described in "Exploiting Online Games "are tomorrow's security techniques on display today.

About the Author

Greg Hoglund has been involved with software security for many years, specializing in Windows rootkits and vulnerability exploitation. He founded the website www.rootkit.com, and has coauthored several books on software security (Exploiting Software: How to Break Code and Rootkits: Subverting the Windows Kernel, both from Addison-Wesley). Greg is a long-time game hacker and spends much of his free time reverse engineering and tooling exploits for new games. Professionally, Greg offers in-depth training on rootkit development and software exploits. He is currently CEO of HBGary, Inc. (www.hbgary.com), building a world-class product for software reverse engineering and digital forensics.

Gary McGraw is the CTO of Cigital, Inc., a software security and quality consulting firm with headquarters in the Washington, D.C., area. He is a globally recognized authority on software security and the author of six best-selling books on this topic. The latest, Software Security: Building Security In, was released in 2006. His other titles include Java Security (Wiley), Building Secure Software (Addison-Wesley), and Exploiting Software (Addison-Wesley). He is the editor of the Addison-Wesley Software Security Series. Dr. McGraw has also written more than 90 peer-reviewed scientific publications, writes a monthly security column for darkreading.com, and is frequently quoted in the press. Besides serving as a strategic counselor for top business and IT executives, Gary is on the advisory boards of Fortify Software and Raven White. His dual Ph.D. is in cognitive science and computer science from Indiana University where he serves on the Dean's Advisory Council for the School of Informatics. Gary is an IEEE Computer Society Board of Governors member and produces the monthly Silver Bullet Security Podcast for IEEE Security & Privacy magazine.

Excerpt. � Reprinted by permission. All rights reserved.

Online games, including World of Warcraft, EverQuest, Second Life, and online poker, have taken the computer world by storm. Gaming has always been (and remains) among the prime drivers of PC technology, with deep penetration into the consumer market. In the last ten years, computer games have grown just as quickly as the Internet and can now be found in tens of millions of homes.

The Internet is experiencing plenty of adolescent growing pains along with its phenomenal growth. These pains are experienced mostly in terms of problematic and pervasive computer security issues. Online games, especially massively multiplayer online role-playing games (or MMORPGs for short), suffer from these security problems directly.

MMORPGs are made of very sophisticated software built around a massively distributed client-server architecture. Because these games push the limits of software technology, especially when it comes to state and time (not to mention the real-time interaction of hundreds of thousands of users), they are particularly interesting as a case study in software security. In fact, MMORPGs are a harbinger of technical software security issues to come. Modern software of all kinds (not just game software) is evolving to be massively distributed, with servers interacting with and providing services for thousands of users at once. The move to Web Services and Service Oriented Architectures built using technologies like AJAX and Ruby follows hard on the heels of online games. What we learn here today is bound to be widely applicable tomorrow in every kind of software.

Adding to the urgency of the security problem is the fact that online games are big business. The most popular MMORPG in the world, World of Warcraft by Blizzard Entertainment, has over 8 million users, each of whom pay $14 per month for the privilege of playing. Analysts estimate the gaming market will reach $12 billion by 2009.

Inside the virtual worlds created by MMORPGs, simple data structures come to have value, mostly a reflection of the time gamers spend playing the game. Players accumulate and trade virtual wealth (or play money). Many of these virtual economies have per capita GDPs greater than most small nations. Not surprisingly, direct connections between the virtual economies of games and the real economy exist all over the place. Until recently, it was possible to buy in-game play money with real dollars on eBay; now many other well-developed middle markets exist. And the reverse is possible, too. This has led to the emergence of a class of players more interested in wringing virtual wealth out of the game than playing the game itself.

Wherever money is at stake, criminals gather and linger. Cheating happens. In the case of MMORPGs, cheaters have real economic incentive to break the security of the game in order to accumulate virtual items and experience points for their characters. Many of these items and even the characters themselves are then sold off to the highest bidder.

Sophisticated hackers have been working the fertile fields of MMORPGs for years, some of them making a living directly from gaming (or cheating at gaming). This book describes explicitly and in a technical way the kinds of attacks and techniques used by hackers who target games.

Why Are We Doing This?

As you can imagine, game companies take a dim view of cheating in their games. If cheating becomes rampant in a game, unsatisfied noncheating players will simply move on to another. Game developers have taken a number of steps to improve security in their games, some of them controversial (monitoring game players' PCs behind the scenes), others legalistic (imposing strict software license agreements and terms of use), and some of them trivial to break (using symmetric cryptography but including the secret key in the game client code). Our hope is that by understanding the kinds of attacks and hacking techniques described in this book, game developers will do a better job with online game security.

We think our topic is important for several reasons: First, real money is at stake; second, many players are completely unaware of what is going on; and third, online game software security has many critical lessons that we can directly apply to other, more important software. Plus, it's fun and controversial.

For example, some game companies have been known to use stealthytechniques most often seen in rootkits to monitor gamers' PCs. They havealso been known to resort to strong-arm tactics to suppress hackers, eventhose not attempting in any way to be malicious or to make money. Willmanufacturers of other software or digital content adopt these techniquesfor themselves?

Not only are the technical issues captivating, the legal issues surrounding online games and their creative software license terms are also a harbinger of things to come. The legal battles between game companies, academics, and users are by no means over--in fact, they have just begun.

In the end, the topic of online game security poses a number of interesting questions, the most pressing one being this: How do you balance gamers' privacy rights against game developers' desires to prevent their games from being hacked?

Where Do We Draw the Line?

For the record, we do not condone cheating, malicious hacking, or any other game-related shenanigans. We are most interested in deeply understanding and discussing what's going on in online game security. As practical security experts, we believe that only by gaining direct technical understanding of what happens when games are exploited can we begin to build systems that can withstand real attacks. Because in this situation money is at stake, you can be sure that attacks and exploits today are both concerted and organized.

We think it is acceptable and necessary to understand both how games really work and how they fail. The only way to do this is to study them carefully. We pull no punches technically in this book, showing you how online game clients fail from a security perspective in living detail. We also explicitly describe techniques that can be used to exploit online games. We don't do this to create an army of online game hackers--that army is already brimming in numbers, and those already enlisted in it are unlikely to learn much from this book. We do this so that the good guys will know what they are really up against. Our main objective is to describe the kinds of weapons the existing active army of game attackers has.

In our research for this book, we have broken no laws. We expect our readers likewise not to break the law using the techniques we describe.

What's in the Book?

Like most books, this book starts out at a high level and becomes progressively more technical as it goes on.

Chapter 1, Why Games?, poses and answers some simple questions. How big are online games? How many people play? Why would anyone want to exploit them? What motivation is there to cheat in an online game? The answers to these questions will likely surprise you. Believe it or not, 10 million people play online games, billions of dollars are at stake, and some people even cheat for a living. We also provide a gentle introduction to game architecture in Chapter 1, describing the classic client-server model that most games use.

Things get more technical beginning in Chapter 2, Game Hacking 101, where we describe the very basics of game hacking. The chapter is organized around describing six basic techniques: (1) building a bot, (2) using the user interface, (3) operating a proxy, (4) manipulating memory, (5) drawing on a debugger, and (6) finding the future. We pay special attention to the topic of bots since most game exploits exist to create and operate them. Late in the chapter, we even show a very simple bot that we built so you can see exactly what bot software looks like. We then describe controversial moves taken by one game maker to thwart cheating--installing rootkit-like spyware on a gamer's PC to keep track of what's going on. We hold this approach in low opinion and have written a program to help you know what's going on with these monitoring programs on your own machine. We believe game makers would be better off spending their resources to build games that were less broken than to build monitoring technology.

The next two chapters take a break from technical material to cover money and the law. In particular, Chapter 3, Money, helps us understand why some players might want to cheat. The recent book Play Money by Julian Dibbell (Basic Books, 2006) describes one (pathetic) man's foray into professional game farming, something that a number of people actively pursue. There is enough money in play here that entire enterprises have grown up around providing middleman services for gamers, buying and selling virtual items in a marketplace. The biggest and most interesting company, Internet Gaming Entertainment, known as IGE to most people, deserves and gets a treatment of its own in this chapter.

Chapter 4, Enter the Lawyers, is about the law. Game companies (and indeed a whole host of other software makers) have created a licensing jungle in the form of end user license agreements (EULAs) and terms of use (TOU) documents. Though we are not lawyers, and by no means should you rely on our advice, we provide a brief description of U.S. copyright law and the Digital Millennium Copyright Act (DMCA). Then we go through an entertaining (and somewhat scary) parade of EULAs gone bad--from Sony's rootkit debacle to viruses protected by EULAs. We end up with a discussion of your rights as a software user and gamer.

Technical aspects of online game security begin to pick back up in Chapter 5, Infested with Bugs. We spend this chapter talking about the kinds of vulnerabilities found in many games, explaining how attackers use them to build working exploits. We pay particular attention to bugs involving time and state, which, as we alluded to earlier, are the kinds of bugs we can expect to see much more of as other software evolves to become more like game software.

Chapter 6, Hacking Game Clients, really digs in and gets technical. As we move more deeply into games, we are forced to use a game or two as a particular target. We don't do this to single out any one game; instead, we do this to make our examples salient and technical. We have chosen to concentrate on World of Warcraft (WoW), a game produced by Blizzard Entertainment, mostly because it is the number one online game in the world. The kinds of techniques we demonstrate using WoW as an example can be applied by analogy to almost any online game (and to modern Web 2.0 software, for that matter). Chapter 6 begins with a discussion of the attacker's toolkit (many of the tools we describe are standard software testing tools). We then organize our discussion of game hacking techniques into four equally important areas: (1) getting over the game by using its user interface directly, (2) getting inside the game by manipulating memory, (3) getting under the game by interposing on services like video drivers, and (4) getting way outside the game by intercepting and manipulating network traffic.

Chapter 6 is in some sense the heart of the book, introducing a large number of techniques commonly used by game attackers. Chapter 6 has lots of data in it, probably too much. Sometimes it is easier to understand these kinds of techniques by seeing how they are put into practice. Toward that end, in Chapter 7, Building a Bot, we put together all of the lessons of Chapter 6. Chapter 7 is technical, with plenty of example code showing how the ideas in Chapter 6 work in concert to exploit a game.

Chapter 8, Reversing, is even more technical, focusing its attention on reverse engineering techniques that many attackers use to exploit software. Though the techniques we describe in this chapter are intense, they are by no means new. As we describe in our book Exploiting Software (Addison-Wesley, 2004), disassemblers and decompilers are used in computer security every day, both by good guys and by bad guys.

The final technical topic in our book is presented in Chapter 9, Advanced Game Hacking Fu. This chapter discusses what is known in the trade as total conversions and game mods. We describe the process by which some people take apart game data files in order to build their own games or combine different aspects of games in interesting ways. Though some game companies try hard to quash all discussion of total conversion, it happens anyway. We describe how.

Of course, our purpose in this book is to help those who build games understand how to do a better job with security. Chapter 10, Software Security �ber Alles, provides a flyover of the new field of software security. Game developers would do well to adopt some of the best practices in common use in the financial vertical today. We also describe a set of questions that everyday gamers can ask their game companies about security. Our fervent hope is that this book will lead to more secure software--both in the game community and beyond.

The Software Security Series

This book is part of the Addison-Wesley Software Security Series of software security books for professional software developers. The series includes the following titles:

  • Exploiting Online Games: Cheating Massively Distributed Systems
  • Secure Programming with Static Analysis
  • Software Security: Building Security In
  • Rootkits: Subverting the Windows Kernel
  • Exploiting Software: How to Break Code
  • Building Secure Software: How to Avoid Security Problems the Right Way

Most helpful customer reviews

33 of 40 people found the following review helpful.
Self Promoting Cut and Paste Mess
By LarryBrazos
By the way, you can read more in my book . . .
If you want to know more, buy . . .
Discuss further in my book and every other book printed by my publishing company . . .

This book is a mess of poorly explained code snippets and self promotion. Also, it focues 90% of its hacking on WoW. If you don't know anything about World of Warcraft, then you will be completly lost. I have /timeplayed 1000 hours, so I could follow all of the WoW references, but unfamiliar readers will not understand large parts of the book.

Half of the work in this book is just cut and pasted from code scattered on the internet. If you don't know C++, how to exploit the Windows OS, or modifying memory, these walls of code don't make much sense.

This is the first book I have ever returned. The constant self promoting and lazy cut and paste code just frustrated the hell out of me.

16 of 19 people found the following review helpful.
A script kiddie could have written this book
By Computer Science Student
This is by far the worst book I have ever bought. I just finished a systems programming class which I received an A in and at times this book left me guessing at what was going on. In my honest opinion I could have found a script kiddie on a random set of forums on the internet that would explain the code in the book better then the authors did. Most of the code seems to be stolen from random World of Warcraft hacks that other people have produced. Most of the book leaves open ended paragraphs that say "this is possible, but to understand it you must buy my other book ...". For a book that was supposed to help developers prevent such vulnerabilities it only seems to aid in letting the reader know that certain types of vulnerabilities exist. I couldn't stop laughing when I came to the section titled "Standing Way Outside the Game: Manipulating Network Packets". This section starts out promising with a nice introduction but as soon as you turn the page all that's there is a "screenshot" of code from another World of Warcraft script to decrypt packets. End section. I HIGHLY RECOMMEND YOU DO NOT BUY THIS BOOK.

25 of 31 people found the following review helpful.
Too General, not for a programmer
By Anh Nguyen
As a programmer point of view, this book is useless. Before buying the book, I want to know how to debug a game, how to find NPC offset, and how to find functions used inside the game. This book is mostly about what is legal and what is not. I have learned nothing from this book.

See all 18 customer reviews...

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